Craken Training video game for complex industrial site management

Labelisation : 11/18/2011 - 00:00
Budget global : 3 512.00 K€

Managing the major technical suspension of activities to allow maintenance of an offshore platform, overseeing repairs to an industrial system or organising the shutdown of a unit at a nuclear power plant are among the complex situations presented by large-scale industrial sites and involving several trades and specialities.

The CRAKEN project will develop a new time-saving approach to training teams working together in complex situations. The aim is to offer models which can be used to construct appropriate interactive simulations and then to test, within the virtual environment, the overall progress of operations, the impact of a team's decisions and errors on operations as a whole, issues relating to each of the various trade groups, team management, etc.

These models will provide a means of developing a serious game which will simultaneously immerse the team 'players' in a realistic virtual environment, making them actively involved in their own learning process, and provide the trainer with the necessary elements to professionally train them.

Based on how video games work, CRAKEN aims to create an educational 'game-learning' product which will respond to a general need in industry.

The CRAKEN project is recognised jointly by the Pôle Mer Bretagne, Pôle Images et Réseaux and Cap Digital Paris Région.

Partenaires

Centres de recherche

  • ENSTA Bretagne, Brest
  • Université Technique de Compiègne HEUDIASYC, Compiègne
  • ENIB, LABSTICC, Brest
  • ECAM Rennes-Louis de Broglie, Rennes

Entreprise

  • Wizarbox, Sèvres
  • I-MAGINER, Nantes
  • Naval Group, Brest [Porteur de projet]

Financeurs

  • En recherche de financement